It is unclear how his legs fit inside the pot, or if he even has legs at all, though it's possible his legs are in a sitting position.Bennett Foddy has also stated that Diogenes wears the pot to protect himself while falling.Confirmed by Bennett Foddy himself, the hammer Diogenes holds is not a sledgehammer but rather an oversized yosemite hammer.Diogenes is a largely silent character, however he does make grunt sounds throughout the game.Studios game Indie Pogo as a playable DLC fighter, and as an assist in the game Fraymakers by McLeodGaming. He has a tendency to look around, typically to where the hammer is pointing but occasionally to certain ledges if the player remains still.ĭiogenes is featured in the Lowe Bros. However, when it comes to moments of pulling himself up onto ledges with a lot of force, you can often hear him grunting, and time to time you can hear him mutter the word "No" when falling. Half of his body remains unseen, due to his lower half being inside of a black cauldron.ĭiogenes is mostly silent throughout the game. The easiest known way to do this is to push downwards and to the right from the very first asteroid, firm enough to clear the anti gravity.Diogenes appears to be a muscular man with nearly completely shaved brown hair along with a beard. If they land on the island, the level completion sound from Sexy Hiking will play. If the player somehow propels themselves over the tower and onto the ice wall on the other side, they will fall past a floating island on which they can find the original character from Sexy Hiking.The "Bad Ending" is the easier of two obstacles to get stuck on, the other being the grill.The only way where the player can lose all of their progress is by riding the snake. Once the player reaches space, there is no gravity and unless the player purposely propels themselves back down off of an asteroid, there is no way to fall. It is possible to launch Diogenes down to this area from the asteroids.Īppearance: Stage 3 has a dark blue color theme, and also moves in an "s" pattern similarly to stage 2. There is a hidden feature on the side of the mountain that the player does not normally climb on: On one of the floating rocks next to the mountain there is the main character of Sexy Hiking, and touching him results in a very quiet voice line that appears when you finish a level in Sexy Hiking. Pelo got stuck on the grill during a point in his stream.) The "Bad Ending" is one of the two objects of which you can get stuck on. You got the bad ending." At this point, the player has two options: they can restart the game, or attempt the time-consuming and nearly impossible task of shimmying up the tower and making an escape. Foddy will say "You got sooooo close, but this is past mending. An alternate ending occurs when the player hooks over the cable tower and falls down it, from which there is no way to get back up. When the player reaches a certain height, the game's credits will start rolling, and the player will fly up among the stars. If the player reaches the top and propels themselves upwards, they go into space, where they can use asteroids to further propel themselves up. The final obstacle in the game is a cable tower. This makes the obstacle very difficult for new players, but very predictable for veterans. The ice wall is similarly difficult, because the only way to get up it is to find small hidden notches within the ice. Due to the fact that the bucket can swing and move, and that it is very easy to accidentally fall off of the bucket and onto the snake, this obstacle is another contender for the hardest in the game. There is a snake slide to the left side of the area with a large sign labeled "Do Not Ride Snake." If the player rides the snake, it will take them back down to the start of the game. The player is required to propel themselves upwards, hook their hammer onto a bucket hanging on a rope, and then propel themselves upwards onto a small platform. The final section of the game starts when the player clears the floating ice balls. After the player clears the church, for the majority of the stage they aren't in danger of falling, and if they do it will only send them back to the beginning of the stage. As the player reaches the top of the church, a large flock of bats jump scares the player in an attempt to make them fall. It starts when the player successfully clears Orange Hell and reaches the Church, during which they are still at risk of falling back to the starting area. Stage 3 is the final and most difficult stage in Getting Over It.
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