![]() This game is NOT good on its own terms, and fun it is only to a very special minority of players. Not to mention that the game in total sucks up quite some computing power for almost nothing in return. Not to mention that 90% of all advertising before release now has been found to have been untrue. Not to mention that the game lacks in terms of design in almost each and every aspect. Not to mention that many players report problems in late game, especially on larger maps. Not to mention that the bugs forum is full of confirmed bug reports, of which quite some were introduced by "patches". It is general consensus that the AI is stupid in terms of managing war, insane in terms of conducting diplomacy and playing by different rules in terms of city placement. Most probably they like it just because the AI doesn't constitute any competition.įor anybody being interested in a good builder's game, Civ5 is clearly the wrong game. It is fun to those who like to play a sub-par wargame with an uncapable AI. if you like warlords then you should love bts, pretty much everything released in the mods section is bts now. If anything, puppet cities are better than vassal states in civ4 b/c vassals could just do stupid/crazy/etc things that you didn't approve of but you couldn't later conquer them if you had earlier vassalized them.Įdit: the expansion for civ4 was bts, colonies are just a small part of that. If you puppet a city and later decide to annex it into your empire (so that you can control production choices and which tiles you want the city to work) then you can also do that. Also, any luxuries or strategic minerals within the city's radius are part of your empire as well. ![]() A puppet city is not under your direct control, but you get any gold/science that the city produces. Regarding your vassal states question, civ 5 doesn't let you "vassalize" an entire civ or the remnants of it, however you can do something similar (puppet) to each city as you conquer it (or have it gifted to you in a peace negotiation). Overall I probably have liked civ4 more over the years, but civ5 is still one of my favorite games of all time. ![]() Really the benefits are pretty extensive - it's like having a team member but you do pay some extra maintenance and there can be other drawbacks depending on the situation of your game.Good job, way to continue your mission of killing off civ5 one potential player at a many of us enjoy civ5 a lot. also you get extra happiness in your cities for having an influence on other civilizations (check in your city screen and mouse over the happiness faces at the top, there is probably a +1 happy for this reason). and you can usually ask resources from them for free or least get good trades. and if you are on good terms they will probably vote for you in any voting scenarios since they are now a team member. or, if you don't have enough land/pop for that type of win, if you make everyone else your vassal, you get a conquest victory, so it's one step closer to that.īut before victory, you get the benefit of using their land for movement and healing, and it can help your research because you can tell them to research one tech while you research others. You get a percentage of their land and population counting toward domination victory.
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